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Avagim

1
Posts
A member registered Dec 17, 2016

Recent community posts

(4 edits)

Did you enjoy it overall?

Yes. It felt very unique, and I liked that you had a lot of options. I found myself easily immersed and it was overall very enjoyable.

What was your favorite part?

I liked the battle scenes, the ability to affect the outcome of such battles, and the clothing system. They both add to the uniqueness of the game.

There are a lot of comedic moments, but was the drama included in a way that was able to put the comedy aside, or did it just seem an odd jump from comedy?

I felt that they blended in fine. The comedic moments were enjoyable and they weren't too abundant.

Who is your favorite character?

Natalia and Siegfried.

Who did you start to romance? Did you find it difficult romancing the person you wanted?

I romanced Natalia, and I found that it was easy enough to romance her.

Bug/Typo

I had multiple pieces of the same clothes if I chose to replay the game, e.g 3 harlequin shirts/leggings, etc.

'liek' instead of 'like' in one of the scenes where you go with Natalia to get water for Aldrich/Siegfried.

'Imaginaation' or 'Imaagination' instead of 'imagination' in a scene with Lilie, but I can't remember where, sorry.

Sinical did not give me any clothes, despite him apparently giving me a brown bag that contained some.

The 'owner' (of the Vanilla tearoom) did not give me pants/leggings despite saying she did, and I could not complete her mission. I could just keep repeating it with no outcome.

I could not go on a date as Lillie, it said 'no outfit' or something along those lines on an error screen, and hitting ignore didn't work because there was no outfit to equip in my inventory, so I had to send Aldrich instead.

In one of the scenes with Lucy (I believe near the end, but I can't remember exactly) it came up with an error, and clicking ignore just kept bringing back another error, but with a different line of code, like xxx1 xxx2 xxx3 xxx4, etc, so I had to rollback and do something else.

___

You said that you couldn't think of a way of giving context/information about the battles/world, etc. Well I thought a solution could just be a book option in the library. (If you can easily implement something like that in Renpy). That way players would need only read it if they're interested.